New in 0.2.0Still image projects, four new scene types and a native look

ALPHA · LOCAL GENERATION · YOUR DATA

Your ideas,
in motion.

Turn an idea into scenes, clips and a finished video, with picture, sound and music generated on your own GPU. No cloud, no credits, no account.

v0.2.0 Alpha · Free & open source (GPL-3.0) · 24 GB VRAM GPU recommended

A WORKSPACE FOR YOUR IMAGINATION.

01 / 04Trim, grade and mix. Fine-tune every detail.
01 / IMAGINE

Start with “what if.”

Describe it to the agent (Claude Code, Codex, OpenRouter or a local model) and it drafts scenes, shots and references for you.

02 / GENERATE

Picture and sound, together.

Every shot arrives with sound effects, dialogue and music. Extend a clip, bridge two clips, or swap a character.

03 / STAY CONSISTENT

Same cast, every shot.

Build a reference library of characters, places and props, and see which scenes use each one.

04 / KEEP

Your work stays yours.

Everything runs on your machine. Projects are plain folders you control.

HOW IT WORKS

From idea to export.

  1. 1

    Describe

    Tell the agent your idea in plain words.

  2. 2

    Plan scenes

    It drafts scenes and shots on the generator board.

    See the Generator
  3. 3

    Add references

    Lock in the look of characters, places and props.

    See References
  4. 4

    Generate

    Render every shot with sound, speech and music on your GPU.

    See the Generator
  5. 5

    Edit & export

    Cut, grade and mix on the timeline, then export an MP4.

    See the Timeline

SCENE TYPES

More than text to video.

Start from a prompt, a frame, a pose or footage you already have.

First & Last Frame

The default. Guide a shot from an opening frame towards a closing one.

Pose

Borrow movement and timing from a reference video.

Character Replace

Swap a character in existing footage for one from your library.

Extend

Continue an existing clip past its last frame.

Bridge

Generate the connecting segment between two clips.

AnimateExperimental

Drive a repainted frame with the motion of a video.

BEFORE YOU DOWNLOAD

What you’ll need.

Slopus generates everything locally, so it asks a lot of your graphics card.

System
Windows 10 or 11 (x64). Installer, MSI or portable ZIP. Windows today · macOS and Linux planned.
Graphics
24 GB+ VRAM recommended. CUDA 13 for RTX 50, CUDA 12.8 for RTX 30/40, Vulkan for AMD and Intel.
Model
MiniMax H3 weights are a separate download under the MiniMax H3 Community License.
Release
Alpha software, so expect rough edges. Signed updates install automatically.

FAQ

Good questions.

Is Slopus free?

Yes. Slopus is free and open source under the GPL-3.0 licence. The MiniMax H3 model weights are a separate download under their own licence.

Does anything leave my computer?

Generation runs on your own GPU, and projects are plain folders on your disk. The AI agent uses the provider you choose; pick a local model and that stays on your machine too.

Which GPUs work?

A GPU with 24 GB or more of VRAM is recommended. NVIDIA RTX 50 cards use CUDA 13, RTX 30 and 40 cards use CUDA 12.8, and AMD, Intel and other GPUs use Vulkan.

Can I bring my own footage and audio?

Yes. Import video and audio onto the timeline, or open an existing PNG or JPG in a still image project and repaint only the areas you select.

What can I export?

MP4 video (H.264, VP9 or AV1, depending on your hardware) at up to 60 fps in 16:9, 9:16, 1:1 or 4:5, and PNG or JPEG for still images.

Is there a macOS or Linux version?

Not yet. Slopus runs on Windows today; macOS and Linux versions are planned.

What’s next?

Standalone music, speech and 3D projects are planned.

LESS SETUP. MORE CREATING.

Got an idea? Make it real.

Download for Windows

v0.2.0 Alpha · Free & open source (GPL-3.0) · 24 GB VRAM GPU recommended