Start with “what if.”
Describe it to the agent (Claude Code, Codex, OpenRouter or a local model). It can plan scenes, generate a shot and inspect timeline frames.
ALPHA · LOCAL GENERATION · YOUR DATA
Turn an idea into scenes, images and a finished video, with picture, sound and music generated on your own GPU or a computer on your network. No cloud, no credits, no account.
v0.3.0 Alpha · Windows & Linux · Free & open source
Describe it to the agent (Claude Code, Codex, OpenRouter or a local model). It can plan scenes, generate a shot and inspect timeline frames.
Every shot arrives with sound effects, dialogue and music. Extend a clip, bridge two clips, or swap a character.
Build a reference library of characters, places and props, and see which scenes use each one.
Generate on this computer or a worker on your own network. Projects are plain folders you control.
NEW IN 0.3.0
More control over your images, your grade and where you generate.
Run a Windows or Linux worker and select it in Settings. Generated media comes back to your project.
Choose an AppImage, .deb or .rpm package. Local generation needs an NVIDIA GPU with CUDA 13.
Grade with curves, color wheels and eight creative looks. Your adjustments carry through to export.
Generate four views with shared clothing and identity, then open the result in the image editor.
Every project now has both tabs. Turn an image into a scene or reference, and export either format.
Exchange generator templates as .slop files and export references as reusable RefMods.
HOW IT WORKS
Tell the agent your idea in plain words.
It drafts scenes and shots on the generator board.
See the GeneratorLock in the look of characters, places and props.
See ReferencesRender shots with sound, speech and music on your GPU or a LAN worker.
See the GeneratorCut, grade and mix on the timeline, then export an MP4.
See the TimelineSCENE TYPES
Start from a prompt, a frame, a pose or footage you already have.
The default. Guide a shot from an opening frame towards a closing one.
Continue from a scene’s saved generation state, with adjustable overlap and a choice of beginning or end.
Borrow movement and timing from a reference video.
Swap a character in existing footage for one from your library.
Continue an existing clip past its last frame.
Generate the connecting segment between two clips.
Drive a repainted frame with the motion of a video.
BEFORE YOU DOWNLOAD
Generation needs a capable GPU, either in this computer or in a worker on your network.
FAQ
Yes. Slopus is free and open source. The MiniMax H3 model weights are a separate download under their own licence.
Generation runs on your GPU unless you select a LAN worker, which receives the files it needs and returns results to your project. The AI agent uses your chosen provider; frames you ask it to inspect are sent to that model. Choose a local model to keep agent work on your own machine too.
24 GB or more of VRAM is recommended for generation. On Windows, RTX 50 cards use CUDA 13, RTX 30/40 use CUDA 12.8, and AMD and Intel use Vulkan. Local generation on Linux needs NVIDIA with CUDA 13. You can also generate on a GPU-equipped LAN worker.
Yes. Import video and audio onto the timeline, pick still frames from video references, or edit a PNG or JPG in the Image tab. Sound references let you guide a voice using a 2–15 second clip; they require a Ref2VA generator and an image or video reference in the same scene.
MP4 video (H.264, VP9 or AV1, depending on your hardware) at up to 60 fps in 16:9, 9:16, 1:1 or 4:5, and PNG or JPEG for still images.
Linux is available now for x86_64 as an AppImage, .deb or .rpm package. The AppImage supports in-app updates. macOS is still planned.
Standalone music, speech and 3D projects are planned.
LESS SETUP. MORE CREATING.
v0.3.0 Alpha · Windows & Linux · Free & open source